![]() Russia is one of the few countries without a populist energy policy favouring wind and solar generation the priority is unashamedly nuclear. ![]() In 2012 Gazprom exports were expected to reach $84.5 billion, $61 billion of this to Europe. Gazprom gas exports to western Europe increased by 20% over 2010 to 2016, and in 2015 were 158.6 billion cubic metres. First, demand rose strongly to 2010 after more than a decade of stagnation secondly some 50 GWe of generating plant (more than a quarter of it) in the European part of Russia is approcahing the end of its design lifetime and thirdly Gazprom cut back on the very high level of natural gas supplies for electricity generation because it can make about five times as much money by exporting the gas to the West (over 30% of EU gas comes from Russia). Russia's electricity supply, formerly centrally controlled by RAO Unified Energy System (UES)*, faced a number of acute constraints. ![]() Source: International Energy Agency and The World Bank. ![]() Import/export balance: 18.4 TWh net export (1.6 TWh imports 20.0 TWh exports) I hope that´t not the case.Generation mix: natural gas 514 TWh (46%) nuclear 209 TWh (19%) hydro 197 TWh (18%) coal 188 TWh (17%) oil 8.6 TWh (<1%) biofuels & waste 2.9 TWh solar 1.3 TWh. Though, I have a question: Do all the cannons in a ship fire at a single target? Yesterday I had this impression when I tested my ship against drones. I´m investigating the problem, but also developing and testing a flak cannon, that could possibly replace at least one set of 3mm railguns, as they don´t seem to be too effective against drones (they are against missiles, though) I´ve also installed more power generators, and I should be able in theory to fire a full broadside of six railguns at once, though it´s not happening at the moment(only half seem to fire). Radiation shields seem to have fixed the problem anyway. Also considering switching to many smaller ones, but right now it´s not number 1 priority. I´m switching to either 2 or 3 1000t tanks. The configuration with 5 tanks was really exaggerated, and I realised this right after writing my second post. So essentially no, it doesn´t need to be stubby. There are essentially 3 requirements for this ship:ġ) To be under 90 meters of lenght, as it is essentially supposed to be the equivalent of a WW2 frigateĢ) To be able to engage and destroy (or at least decimate) swarms of drones at battle ranges Considering that radiation flux goes down with the square of distance, spacing's a really effective defense. Is that an essential design element? If you mounted the fuel tanks as, say, a cluster of 2 in front of a cluster of 3, your crew would be a lot farther from the radiation sources, and the ship could be a little narrower. Originally posted by ulzgoroth:I see you built it very stubby, so you're not getting much distance to protect the crew. Hope you guys can help me and forgive any grammatical error. It's just that 40crew that works, for some reason. Single bigger compartments seem to not work as well. Too bad I need more than 40 crew members now. It's kind of a desperate attempt of limiting the spread of radiations, but it's not working that much.Īlso, right now I'm using 2 compartments of 25 each, but I used to use only one with 40 (before adding weapons), and when I used that, magically the radiation problem didn't exist. The in-game doc doesn't mention anything in particular that I haven't already tried.Įngines-Power Supply-Shield-Tanks-Shield-Spacer-Shield-Crew comparments. Radiation shields seem to not work, or perhaps I haven't really understood how to use them. The only problem I'm having is the radiation protection for the crew compartments. I've recently unlocked the Ship/Module designer, and I've been trying to design my very first ship, a frigate made for point defence against drones.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |